Asi feat bg3.
BG3 is the third main game in the Baldur's Gate series.
Asi feat bg3 ASI getting to 20 dex is functionally the same as alert with the exception of a couple boss fights. Though those are excellent feats. Gather your party and venture forth! Aug 22, 2022 · Every 4 levels was a feat, 3 was an ASI (just 1 ASI), or vice versa, and special abilities every 2, or something like that. With ASI, Hair, and Hat, CHA is at 22. ASI as your second feat to round out your stats later on. In the full game, Fighters will get an ASI/Feat at level 6 which allows them to boost their strength or grab GWM on top of their level 4 ASI/Feat. I think that this change makes point buy workable, as it let's unique race/class combinations work. With the archery fighting style and high ground, you passively negate the accuracy penalty and start doing big damage from long range fairly consistently. ). You should be able to add the mod to, but probably not to remove the mod from an ongoing play through easily, as a new Resilient-Feat for every Ability is introduced. But if a feat gets you something FUN, then that is worth a lot. 6e should really separate ASI's and feats again, and hand out more feats in general. GWM doesn’t help here either, on the contrary it makes hit chance even worse. ) BG3 Sentinel Information A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Yes. Jan 3, 2024 · Notes: If you get this feat very early (e. Magical secrets gives you some great abilities, they're goated skill monkeys and in my experience the SB archer doesn't really kick in until level 8 when you have sharpshooter, extra attack, 2 fighting styles, action surge and risky ring etc. A few feats can warrant bypassing an ASI: Sentinel, Polearm Master, and War Caster, to name Monk 7: Way of the open hand subclass for main source of damage and must-have passives, take Tavern Brawler feat at 4; Rogue 4: Thief subclass for extra bonus action and ASI feat for +2 STR; Barbarian 1: For unarmored defense based on CON, which gives +6 AC; Stats: Base: STR 17, DEX 16, CON 8, INT 8, WIS 13, CHA 12. 2 > 2 from boots and manifestation). Standard feat/ASI progression: levels 4, 8, 12. You can use your shield and wield a wand or staff in the other hand. Pure sorc Tav I’ve prioritized ASI as first feat, plus Hag Hair for 20 casting stat at level 4-5. The way it works out for most of the builds I run is in practice one ASI and one specific combat feat: Barbarians, Fighters, Paladins get +2 Strength and GWM. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. My point isn’t so much that ASI is always the best feat to take, more that it’s a really really really boring use of a feat. Reply reply KarmaticIrony • BG3 is the third main game in the Baldur's Gate series. New comments cannot be posted and votes cannot be cast. Oct 24, 2020 · So, been looking through the Feats currently in game, trying to figure out what's a smart play. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat. Gather your party and venture forth! That Thown monk build technically doesn't need an ASI feat since they just hit 20 Strength with 2 feats and just the Hag bonus. Assuming you take the feats at 4 and 8, as ASI, you anyways are left with the Resilient vs Warcaster choice at level 12 - at which point they’re about even. Download: Thanks to LaughingLeader for BG3 Mod Manager, ShinyHobo for Nov 10, 2023 · If you use the feat to it's full extend, it's quite good. So if you ASI up to 20, the permanent increases will bump you over 20, whether you obtained them before or after. Jul 1, 2023 · If you have a feat at level 1 and another one at 12, thats 4 potential feats with +4 ability score improvements. The -5% chance to hit you will take from having -1 to your attack roll is well worth all the damage you gain by picking this feat. 6-3. Aug 8, 2022 · Provide characters with a starter feat, if not limiting to very minor feats, would again leave characters with even less room to grow than the game already has. Jan 22, 2024 · This mod looks through every feat in the game and adds an ASI to each of them. But, I get the 2 ASI at one time thing. Helps a lot with keeping a big buff or area denial spell going. Final feat at endgame is SA to capitalize on the damage riders you'll have accumulated by then. If you want to go a layer nerdier: True, but I’d wager there’s at least one feat in the build where ASI is used, or you have to abuse the hags hair/mirror of loss to compensate. Sharpshooter is probably the single best feat in the game on some characters. Only goin to lvl 12 feats feel like less of a good idea imo. Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. " Translated, "Brah, get some DW (Dual Wielder [feat]) and run with double staves. In an attempt to be as vauge as possible for spoiler reasons, there is a way to get int to 20 before your next ASI. Edit: actually I'm going to caveat that cause I'm talking mechanically. Having +5 bonus to attack, damage rolls and increasing the saving thorw for your spells is very important, so getting at least one ASI + a feat that gives you +1 to your main stat is very good. Sep 15, 2023 · Resilient is a Feat in Baldur's Gate 3. Aug 25, 2023 · 90% of the time, yes. Normally I'd just go ASI and be done with it but i imagine starting first is even more crucial the further you get into honour mode so just looking for some advice on which to take. Gather your party and venture forth! Sep 11, 2023 · A "+2 feat" isn't really a feat. It also changes the plain ASI (as in the normal +2) to instead be +3. Won't even need advantage. Jul 22, 2023 · War Caster gives you a range of benefits, but the one most applicable to BG3 is Advantage on saving throws to maintain Concentration on a spell when you take damage. Gather your party and venture forth! I was specifically referencing the part where you said the upgrades usually only work if you take the upgrade AFTER you've reached 20. Baldur's Gate III This. Was thinking Moderately Armoured for Medium Armor + Shield +1 Dex, bringing my dex to 18 to get me a consistent +4 Dex modifier. And most of the feats that give you proficiency into an ability, also have some other trick too. From my point of view this is worth giving up on a single ability point. Savage at level 4 is worse than ASI'ing STR to 20 at level 4 for any AC over 14, and barely better for 14 or less (certainly not worth a feat. An ASI increases your chance to hit, damage (martial), and spell DC (casters). Personally I like Dual Wielder with him because you can dual wield rapiers that way but Defensive Dualist, Medium Armor and Warlock Initiate are all viable. ASIs and alert feat are going to be the best contenders. I definitely don't do the amount of min/ maxing and math as OP, but starting lore bard for 6-7 levels has always felt better for me. Aug 11, 2023 · Feats Upgraded removes any existing Ability Score Increase (ASI) from feats, and in place adds a +1 ASI to all feats. If you want to optimize around weapons Savage Attacker + GWM work well for damage boosts but if you go the TB route you will deal much more damage with ASIs instead. The feat shines on Fighters, Barbarians and Paladins mostly. They made this change in beta because of feedback from players that combat took too long. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. Unless you're taking a build-defining feat, then Ability Score Improvement (ASI) is usually the way to go. It felt more like a slow character development. Or so I thought. Sharpshooter and GWM are both more powerful than an ASI as well always, by a long shot, unless you have a TERRIBLE attack. Am thinking of doing this not so much for being able to do 1d8 damage per attack, rather than 1d6, but more so that I can make use of the special abilities of Phar Aluve The people taking 17 DEX are planning to use one of the rare items in game that can permanently buff an Ability by +1, letting you hit 18 as early as Act I and then once you do Thief 4 you can take the ASI (Feat in BG3) for +2 DEX getting you to cap of 20. Through this feature, you can increase an Ability score of your choice by 2, or any two ability scores by 1 to a maximum score of 20. You'd be getting all the benefits of bumping an ability modifier on top of the benefits of the feat all in a single ASI. Therefore, first ASI will be int +2. Not using the Helmet of Grit is a massive DPR loss, and the Horns of the Berserker are roughly as valuable as ASI Wis (2. Mechanically it's usually better to ASI. This is not technically a feat, but this is how the game offers you the choice - you can either choose the ASI or one of the feats listed below. What I can say is, that the Polearm Master Feat is actually utterly trash in BG3. The thing you gotta remember is that BG3 gives you the % chance of your attack being a success before you even swing. This is a feat which gives you: +5% to pass a skill/ability check +5% to pass a saving throw if dex, +1 AC if martial, +5% to hit on every attack Probably better than asi as well. Thinking about new Bard DUrge run, so, saw Actor feat, which is give +1 Cha and 2 expertises - in Deception and in Performance. And variety can often be fun. ) Given the boost to STR also boosts athletics/jumping, throwing, and shoving, I'd say ASI is the better choice at that point sadly. The choice is essentially, be more powerful or take something interesting. Also Polearm Master+Sentinel generally wants GWM to finish out instead of an ASI. I did some searching first on this sub, but I was unsuccessful finding the information I was looking for. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. In the case of a rogue, it also improves their AC, initiative, and stealth/sleight of hand. Essentially the only instance where GWM and +3 strength beats out +5 strength for damage is at enemy ACs of 12 or below - which only occur at the extreme beginning of the game. For those using a Warlock, however, these are the best ones available. Jan 25, 2024 · neither with any other racial asi or with other mods that change the racial or class progression (progression. Gather your party and venture forth! Second asi gets you to 20str, preparing for GWM By the time you pick GWM at level 8, presumably you'll have taken araj's potion too, so that's 22str with gwm. g. . Fighter feat/ASI progression: levels 4, 6, 8, 12. All you have left is ASI because the maybe 1 feat you might consider taking at level 4 you can get at level 1. It's not about having more melee attacks with the staves. Try getting that with your ASI. This is compatible with modded feats. Gather your party and venture forth! Note that some classes like Fighter get a ton of Feats (again, separate from getting ASI), but Toughness was already a pretty bad Feat then, just granting +3HP (not even per level). Edit: I tested these things by cheating my Stats to 18+Racial Bonuses. Gather your party and venture forth! I thought it was every 4 level in total level, like a Rogue 6/Figther 2 would get a second feat or ASI. There is no reason to go ASI at level 8 for 18->20 strength when you can take this feat instead. This is because the permanent increases apply after your ASI. I'm playing a Barbarian (level 3 atm) and that feat honestly makes me feel like I'm cheating because of how good it is. It's about getting bonuses and having extra spells from each staff at once. The spell hit bonus, spell save DC, and spell memorization bump are just too good to ignore. It's crazy how much they changed bg3 to make 5th edition better as a video game but didn't think to change this feat. via a mod giving a feat at level 2) this feat doubles the lethality of casters (its in the same league as tavern brawler/great weapon master) - this is why I made the attack deal half damage until level 5. yxpypjeipwrzjhnoqfmfaandxpfykvsmuosnabuuqxnwuqfbihwpgfiinumlddrdvpvdglbvwmmjdrgp