Reddit factorio city block 2021 It works For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Failing that, once you have bots is an extremely good time to start (re-)arranging things into city blocks. I think a city block build is great if you are going for the achievement of not using logistics network. I used LTN to make a pretty simple city block base. Posted by u/GalegO86 - 8 votes and 6 comments Problem is that substation coverage area is 18x18, while that of Roboports is 50x50. I also have 4x4 chunk city blocks in my PY playthrough (without alien life and with waterfill) and I'm a bit further in at 145 h. If you're using city blocks then you're (almost certainly) using trains. the trains all get schedules that have them go to the nearest FUELING Heres my first stab at a blueprint book for 3x3 city block structures. I've seen city blocks with no trains, and entirely with trains. 12. in my rocket city block I have the aux line set to bring in logistics robots, so if I notice that I can't feed the rockets fast enough, I just set the constant higher and walk away, the aux line delivers more robots. Successful city block designs require planning. However throughout is based on intersection. The string is super long so I put it on pastebin factorio prints. The rail system is formed by putting in either a straight track, turn, or 3 way junction that take 1 city block each (a 2x2 of roboports max logistic range). His YouTube videos are cut down to about 30 minutes long of the full video. I don't think I can fit larger than that, sadly. I want to rebuild entirely somewhere else in my world to city block as that seems very interesting and expandable for the future. - the outer blocks contain my trains and solar panels (as well as 4 points to connect trains into inner blocks - each "mega" block, has a 3x3 (300x300) inner block, allowing me to do big projects in 1 block (like 1000 SPM coal liquefaction and plastic/sulphur in a single spot, or my 36 reactor/uranium processing in 1 block) I think SE + K2 is a great combination. I've come up with 2 templates for this. Plop that into a calculator and see required throughputs. Late game now, my rail network has 1x3 chunk straights, 4 way intersections in 3x3 chunks, and station & stacker sections in 3x3 chunks. City Blocks completely changed how I play the game! Main Bus is way cleaner, and spreading everything into it's own space is fantastic. Mature city block builds have distilled every component of the factory down into a city block. This should leave plenty of room in the 3 input, 1 output case. This is my take on a… It never worked for me either. Of which I'm using 4GW currently. 18) and now with the final release I wanted to go for a Megabase (~ 1-5k) playthrough. Empty space in a city block isn't a sin but fill it with solar if you like. Basically it uses 100x50 tillable cells and 1-2 trains. As I am planning to try and design my own, i have been particularly wondering what other people use in terms or train size (aiming to work for both <ccc and <cccccccc< both signal and station wise), city block size, type of intersection, type of station and etc Blocks should be small enough that you can reasonably fill them up. Going to spend the next 10 hours updating hundreds stations to work with 1-2 trains instead. R5: Screenshot of the map of my first base. Posted by u/[Deleted Account] - 11 votes and 4 comments City blocks are not an Upgrade for an existing base, they're a whole new one. Comes with two station designs: one for 1-1 trains with no stacker, and one for 1-2 trains with a stacker large enough for two extra trains Basic blocks, boundary segments, stations Stations have correct train limits configured Chunk-aligned The blocks help me compartmentalise sections of the factory so I don’t get overwhelmed by the sheer scale of things. Reply reply Nizzo_1 11 votes, 10 comments. You want the smallest possible USABLE block because you can always make 1x2 or 2x2 super blocks by removing connections of what would have been multiple blocks. 96x96 is a better size as it allows for interlocking bot network. Personally, I would keep your current base in the middle, build a city block in one direction and a solar farm in the other direction. Inside the city block there are standard train stations requesting rocket fuel and cargo rocket parts, and then also whatever materials the rocket needs to send. Beaconed & moduled build for refined and refined hazard concrete. The first one uses 2 way tracks adjacent to one another with the cells offset. For me it has worked well for everything except red circuits so far, I had to use a tripple city block for 2/s. Rails-as-blocks offer you a more free-form way to design your base, but that could be opposite of the reason why you wanted to use city blocks in first place. For example roundabout or celtic knot. I'd search relatively common terms and get 1-2 results, always the same. I may tackle that next, but since I'm using City Blocks for now it's not a big deal for me. Someone told me this argument: with the first one you can recreate the second. com would be a better place to paste this (plus you get lots of live previews for free). If you just want a overview the youtube video is the way to go. Expanding the rail network is effortless. Trains only refuel when unloading. Jul 29, 2024 · Posted in r/factorio by u/Urist_McUser • 1,310 points and 118 comments This is my railway network city block base. I have like 30 lasers in a rectangle, plus 2 radar and two power distributors, and then surround that with three tiles of wall. Then a block for the trains to come and go. Last but not least, I'd treat the city block as it's own factory. Also in the blueprint are power poles and roboports with logistic networks covering the rails. I read a F4 some time ago and diagonal rails should be worse for UPS than the others. WRT integrating city blocks, the simplest method is to just tear down your spaghetti and have your robots rebuild everything Properly(tm) in city blocks, or possibly to just build a Proper(tm) city block base elsewhere, since you have On the other hand if you are just looking to build your first city block style base with presumably first time ever tackling of many-to-many trains maybe stick to simpler stuff first ;) Reply captin_nicky • Has anyone tried to make a city block about the size of a trains turning radius - whatever that is? The block might be about 12 tiles, 90 degree turn then another 12 tiles then turn etc. If you're using trains to move everything then you don't need isolated bot networks and would need a global bot network for new construction (and probably train fueling. For my next run I am going to go slightly bigger at 8 by 5 chunks (5 x 3 roboports) as my standard block with a full chunk of room surrounding each block for my rail lines. I don't really do city blocks, i find it inefficient to scale up. A little while ago I posted some 3x3 city block recipes, and now I just want to showcase the base. I'd grab a rail block, remove all the solar crap, and see if you can fit a suitable stacker and a couple of stations in. Just finished my first "Big" base running at 800 SPM. 2-4 would have been overkill for everything but Ore, though, so in the end it worked out fine. But since there are 9 tiers of Modules, I thought that maybe the size of my production lines would shrink considerably in later stages. Changing this down the road is very hard for existing city block. Yeah, i figured. You get interconnectivity between all these squares where your factory is distributed through this network of trains so you can more easily scale your factory up. I have a vision for a city block base for early/mid game. Build an intersection or pick you one based on guides and review. 1 station on each side). ) I guess I'm asking what's the use case for having city blocks with local bot networks? Each city block doesn’t have rails at the edge, but a concrete path. You can use labels on mini map to keep track of you plan. I'd love to hear any feedback. That way, when I order a new block to be built, the robots can take the supplies from nearby blocks and build the new block with no involvement on my part. Say the smelters take up one block. The most important part of city block design is how the trains fit into it, then how the roboports fit in, electricity and radar coverage are easier to accommodate for. 50 votes, 11 comments. The design requirements for making a seamless tiling array are slightly different than for fitting the City Block system. Most people were asking specifically for the rails, but this blueprint has the whole thing including the walls and solar panels. If you can't fit everything into one block then unload in another Regarding the resource calculation, if you are not using mods like Factorio Planner, I'd go big. Rather than a huge blueprint block, perhaps factoriobin. to others, "city block base" may mean that all city blocks are built adjacent to each other, with no wasted space. If there are any suggestions let me kno. Only The path inside the yellow concrete is not in reach of the logistics network, but i've added a roboport in every corner to connect every block to the global network of robots. Feels like Legos lol. The belts for the main bus are confined to a few city blocks, and the factories are built on city blocks neighboring the main bus. This time, i'm trying to create a good and clean Block Blueprinting Book beforehand. Do you have a blueprint for those and your other train chunks, like intersections? Jul 31, 2021 · I am trying to create my own city block, but ran into an issue. If you need more green circuits plunk down another green circuit block. Thanks! I'll try and do another post with more pictures. Although, in many cases I will also place a burner to void extra byproducts if they are not picked up by trains. A block of the factory is dedicated to fast production of this fuel, but each fuel truck holds plenty of fuel. I just finished a vanilla 6. There is two big improvement given by bear large Nilaus city block : this force you to space your factory and give you an optimized robot port layout. If you put rails inside the block you can have 9 blocks, the one in the center for whatever you need and the 8 surrounding it for rails. Up to 2-9-2 Train size. 314 votes, 35 comments. If you stamp it down on an existing City Block with Roboports, you must either hold shift to place over existing items, or manually remove the existing Large Power Poles which serve the Roboports. After you set up the start of the city Block base, the starterbase usually becomes obsolete. But in some cases, I'll use bigger blocks. Open to any improvement suggestions :) Blueprint: on the other hand, it also depends on what you mean by city block base. Every junction is a T junction. first make sure you have a good place to make fuel at. You can move far away, or just treat your bus base as a really big city block, and incorporate it in. Some may remember my previous post where I shared a 3x3 city block base structure. For discussion and posts relating to the modpack Sea Block for Factorio! Members Online Early game power generation with 16MW of mostly symmetric isolated free power City Block base design allows you to trade space for modularity and consistency. I currently have a main bus system with all science automated and launched 1 rocket. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. Made a 4x4 rail crossing based on nilaus city blocks r/factorio • City blocks without Circuit logic is not inherently required for city blocks. then near that give a block a bunch of stations stacked together and named FUELING. Depends on modpack and your wish to use it. I am playing more like a style where I can expand my smelting line easily if I need more. It can cause congestion really fast when expanding. e. My thoughts are that city blocks are ment to be modular, and you will have say more red card blocks than red science blocks. When making blue cards for example, I'll combine two city blocks together by removing the separating rails. I think he means that often when people do train heavy city blocks. So, for example, for IR2 I went to city blocks right after researching Iron Age. 359K subscribers in the factorio community. All this is built around a 9x3 chunk city block, and each city block has a station and stacker chunk at either end. It would be the smallest block possible for the turning radius + engine + 1 carriage (I. Some advice from a fellow city blocks newbie, keep your old base at all costs. My biggest question is regarding train logistics. And you even have stack size boost? You probably wouldn't see more than one train at any single edge of a block for like forever, making 4-lane pointless. 338K subscribers in the factorio community. Posted by u/Markavian - 112 votes and 21 comments However, I would like some city blocks to have an isolated logistics network for use within their own block, AND I'd like the outputs of this block to be available to the global construction network. This is especially true one you move all the smelting into city blocks - suddenly two large parts of your original base (smelting and mining) are gone, allowing you to condense the base even smaller. I already had the block design that's slightly bigger than your standard city block, and upon adding trains and labs, everything fit perfectly. As has been tradition for the last sever years, I try to make November and December's maps a little more "interesting" than I might otherwise, and in the last few years I've tried to have a map out in October that either features more aliens or mods that make the game a little harder or something of the sort. 5 hours- 60 electrolysers running, green science and circuits automated. Posted by u/Pzixel - 6 votes and 2 comments Cryonite processing block (K2 + SE) After about 1200 hours of total play, I decided to graduate from main bus to city blocks. Trying to learn what I need to transition my base into a city block base. The concept is that a quad lane provides more throughput. I am currently working on my first city-block based map; separate outposts for every item, and trains running from "Coal Pick Up" to "Coal Drop Off". I do cheat a bit and use water-fill to pump water at the city block, since shipping around water or planning around nearby lakes would be a huge overhead. 371K subscribers in the factorio community. I’m at max evolution and I’m surviving with lasers only. I wonder how much quicker I could do it this time. As others have said, it allows you to reuse designs, making it much faster to scale up production. 21 votes, 19 comments. If you and your friends are really new, I suggest playing together on a vanilla map (without blueprints) and launch a rocket first. Based on Nilaus's City Block design he is using in his Megabase in a Book series. Hi, im building a city block base and using the same size as nilaus my plan would be to build an 1kspm base i wanted to know if you guys know how many city blocks i would need in general like 15x15 ore more than that 2K votes, 134 comments. Because this allows you to easily merge adjacent blocks for whatever purpose you won't be bound to its size nearly as much. 254 votes, 36 comments. Then I tried with bigger city blocks and that had some new constraints. I hope this helps you to decide on your city block design. In my experience, Factorio city-block bases are usually built around odd number of chunks. Chunk-aligned blueprints are the truth. This is a nice solution for a space constrained build like city blocks. What you might end up with is a rail-block with unloading stations, feeding into a production block, feeding into a rail-block with loading stations. Open menu Open navigation Go to Reddit Home. for stations I use long trains (3-8) so the stations take 1 city block for a stacker and 1 city block for a train yes, 2-4 trains for the main line, 1-2 train for aux. While Train-based city blocks are the most common, there are several distinct approaches to city blocks, and hybrids between city blocks and buses also exist. 4K votes, 209 comments. It's almost certainly easier to make a This is my cretion for 100 SPM in my city block base . I located a coal deposit in the top right of my map. You have to consider how you will gather resources and how you will move products. I like doing a main thoroughfare that the primary smelting and assembly nodes hang off of. The wide block makes sense, considering how much room is lost to support the 4 trains. No monsters, lots of mods (including most of the Bob's mods), and sandbox/casual mode (i. 363K subscribers in the factorio community. Quad lane is useless once you are familiar with city blocks. This way you don't need to bring fuel to the distant mines, only to the smelters. I would start buy deciding on a train size (personally I am running 2L 4C trains), then decide on a city block size that those trains fit in with plenty of room for train stations going either direction (my city blocks are 10*10). I'll add some on what my city blocks look like and my production screen. For discussion and posts relating to the modpack Sea Block for Factorio! 4K SPM City-block Megabase Top Posts Reddit . The first stop in the schedule for my personal transport is "Come to Mama". They have a block or two for the trains stops, next to the block with the production. My recommendation is 4 chunks to no more than 10 chunk ( 1 chunk = 32 tiles ). If my triangles couldn't be big enough, I'd do a similar thing. i usually start my blocks around an oil node so i can start with the fuel source. I've improved it to expand the functionality to work in Vanilla factorio and removed the need for the LTN mod! Super excited to share this and see what people think. reReddit: Top posts of October 31, 2021. The size of the 128x128 can encourage some over or under filling when you’re less experienced (if you’re not used to building city blocks I would also assume you’re not used to building on a 128 The blueprint is not upgrade-in-place compatible with existing City Blocks. The train congestion will slow you down more than the extra distance if trains can maintain top speed. Main bus and city grid are kinda orthogonal solutions to the same problem. So if you need more power plunk down another solar or nuclear power block. If there's something special about your version, I'd love to hear about that too. The best 2 lane intersections are rated around 1:40 trains per min while quad is 60-80. My biggest changes would be optimizing my city block layout a bit. I´ve seen the city blocks from Nilaus, but I´m wondering if those would work for a megabase especially I would like to go for 2-8 trains and not 1-4. Not sure what you mean about not wanting to add a train for every block. I prioritize trains with LTN. Then I'll make the city blocks quite wide, perhaps 3:1 or 4:1 rectangles. If you do end up really needing that original base as part of your grid, then start making everything in a city block (meaning having a mall/hub Things I want to accomplish when I redo my city blocks or start a new game: go 10x10 or bigger, go 4 rails (2 in each direction), put an inner rail in each city block for onloading and offloading trains to keep the main rails even more free of stopped trains, and if possible I would like to keep a roundabout at the intersection, even if it So after dumping over 300 hours into factorio I decided I wanted to try going big and seems the best way to make that work is trains (which until now I have basically avoided anything more complicated than a single rail bring ore to and from a outpost) 31 votes, 20 comments. 1 GW is a good amount of power, but modules and beacons eat GW for breakfast. 5). I made this nuclear setup for a 100x100 city block, keeping the roboports and big power poles in their proper spots. I could once again try smaller trains, specifically 1-2. How can I make them overlap while being chunk aligned? I know I can make it relative, however, that becomes too hard for me to even try to line things up (I am visually impaired). The destination for all gaming related videos. Any bigger and you’ll probably struggle to effectively use the city blocks. Each sub-factory then fits in one block. You can easily get to megabase status with that type of setup. Inputs: 180 Stone Bricks/s City block design makes it even less necessary because it creates many possible routes between any two points. with the outside being all 2x2 trains and solar (only using robots for construction, all production is train/belt based) that allows the middle 9 blocks (300x300) to be completely empty and allows me to utilize the area for either a few small projects or 1 big one. I put a stop with the name of the block, for example, Siding Nuclear Construction, for each siding. 59 votes, 26 comments. I have yet to try city blocks. With grid on, I am using 4 full grid blocks, so I think 400x400 for me. Note that there is no mall, and this requires the LTN mod to work properly, and all trains are RHD, 2 engines with 4 cargo cars. If you have many trains incoming, you don't want them waiting for too long. I was inspired by Nilaus's "City Block" design for building a megabase with modularized components, but I always thought that squares look so ugly. So now I am building my own blueprints and moved away from city blocks. Disclaimer: I use a very tight rail grid, not city block. What do you mean with SE? First, SE cannot be added mid-game. Seems to me I'm going to need to keep my bus running (it's got my mall in it too) until my city blocks can fulfil all its manufacturing functions. Basically just more flexibility - you’re not boxing yourself in with rails like you do when rails are the edge of your city block. Whole thing ran on 2-2 trains, although I'd forgotten the super small stack size for Ore in Vanilla which meant a loooot of trips to outposts for the trains. For my base, I have a sort of "city block" style, and for each block I have a fleet of small trails that has a singular purpose of transporting nuclear rocket fuel to all of the other blocks the the rest of the trains pass through. Here's my city block sized complete factory with a bare essentials mall. Didn´t play for some time (0. I had secured myself a good area of real-estate to transition from belt mid-term based to city block base. 4k spm city block base and the only circuits I used were simple ones to control cracking. Any tips on how to make that transition welcome. Don’t even bother with dragons teeth at this point. As far as city blocks - there is huge variety of styles and sizes and no "one right choice". If I planned to go to city blocks at the beginning of the playthrough - I’d go there right away. All of the prints shown fit cleanly into the outline grid. Either way. Curious what others are doing. 370K subscribers in the factorio community. Or at very least allow yourself to have multi-block segments. 339K subscribers in the factorio community. Many people enjoy overhaul mods because they add complexity to the game and blueprints for them are usually not really readily available. The neat lines make my brain go brrr. I tried city blocks for 300-400 hours. Don't put all the smelters and circuits next to each other. Note that this is 250+ hours of learning and building. I can also easily expand my module production, my mall and so on. Like two trains going through intersection from opposite directions both get rerouted to left turns at exact same time, or approach it for left turn at exact same moment. It is common with city blocks to have each block make a single item. Unfortunately I couldn't make it fit exactly inside one city block so it does stick out a bit at the top, any suggestions on how to fix this would be greatly appreciated. Right now in my K2SE save I am using LTN in a city block to serve as a spaceport, since all a cargo rocket silo is relatively small, and you need a ton of varried types of them. My personal route to city-block megabase was as follows: Decide on desired size of the base (2. 7k SPM, expensive recipes). It's just trains that make it complex as they don't quite fit the simplicity and compact sizes. Spread out your high traffic city blocks. Note that that included a special unloading for the 11 1-3 trains that takes up half a city block. But you'll still have to plan blocks exchange, train and train station. This became the first city block, supplying coal to the rest of the blocks. Except few minor things like: 1)SE (to be more precise AAI industries) processed fuel feels like cheat, because it eliminates needs for K2 vehicle fuel, removes additional coal (or any dirty fuel) pollution and allows to use jetpack without bothering with rocket fuel. Naturally there is still some tuning required, but it seems to be fairly stable. 2x5 nuclear reactors with just slightly over the exact ratio of heat exchangers and turbines - each group is 9 HEs and 16 turbines for a total of 144:256, which is just over the cheat sheet's ideal 144:248 (aka 9:15. Intersections are heart of city blocks. (Easy to blueprint another block but traffic suffers with every expansion) City blocks is probably the simplest design there is. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. . It's a way of laying out the ground. So city blocks? On my current megabase I don’t use city blocks or hexagon. That's a good size. Members Online I have 1000 hours in game but its been probably since 0. Use it not only as a mall, but also as the main production hub while you setup the rest, because it takes a while if you don't copy paste blueprints from everywhere. Gradually transitioning from my main bus (on the left) to the city blocks on the right. But for larger city block based factories, what I usually see is train-based material transport. To me, city blocks are all about compartmentalizing sub-factories so that the rail network is the only way anything moves between blocks. I know this is no perfect ratio but it makes enough and works flawlessly for me. I've tried to create a kilobase for the first time and it did not go well. As a consequence of this you cannot use logistics bots to run small factories as well, people commonly use bots for kovarex (though there are plenty of good non bot solutions) for instance but you cannot do that in a city block base. i think there's a use for this kind of setup. City block design is all about the intricate block design rather than the factory as a whole. The blocks are then grouped in a rectangular shape extending down and to the right of this coal mine. I've been playing Factorio since 0. I layed out all the city blocks, my bots built them dutifully and secured all friggin borders. View community ranking In the Top 1% of largest communities on Reddit. I put sidings in each city block so my personal transport has a place to park wherever I want to go, without blocking the rail grid. Everything is however on the same city block grid except mining and some redistrubution to fix prioreties. So my idea is to use hexagons! The base revolves around the following principles: - Tile the base with hexagons (duh) Very nice, freaking city blocks man! I was literally incapable of getting to Rocket tech because I kept utilizing my space in a way that made expansion really difficult. lots of cheating, including water pumps anywhere) (Reading bottom left as x,y 1,1 sorry software developers!) Block 4,3 is my nuclear power block, outputting 13GW. 2. While the approaches are similar, my 'blocks' are effectively divided into single-product cells. I'd up a few pics but imgur is taking a crap. 353 subscribers in the gamevids community. Before venturing into space I wanted to rebuild my Nauvis base to a City Block style base, so that I can easily expand it from far away. My first city-block design used 3x3 chunks (each block was 96 tiles wide and 96 tiles high) but I found that to be too small for some of the more advanced sub-factories needed in the mid to late game. I spent almost 2 hours trying to find a good layout that would be repeatable, but I kept drawing a blank. I've experimented and this seems to perfect for what I want to do. Also depending on your design you have to consider your electrical grid and roboport coverage. I really should have seen this coming The full videos are found on twitch. I don't think deadlocks are a main problem in this design specifically - I don't see how they'd happen outside of extremely unlikely circumstances. Something that drives me absolutely bananas about some bases is when folks run belts or pipes across city block boundaries. Make each block create as many resources as possible, so that you can fill a train fast. I'm both looking forwards to playing other games for a bit and restarting. I have a very hard time believing there is only one result for "city block" on the entire website, or other similar common terms. (only tore down the rails up once!) I have basic circuits controlling the rail stations: turn on the output station when there is enough; turn off the input station when the buffer chests are full. It's easier to add more trains and more city blocks than it is to try to add more belts to a main bus design. r/factorio My stations end up at the top and bottom ends of the block, inside the blocks. The idea behind the city block methodology is to simplify expansion. From that pick size you want. 45 SPM for all except white (no rocket yet) mostly quality of life mods + RSO, biters expansion on etc. You can go city block instead of a single main highway, though that is more important when building large since having two dimensions to work with gives more options. You're welcome to use this as your starter base. Original post was here with the link to the recipes. simplify the 4 way block to a 3-way block and make a new print simplify the 3 way block to a turn block and make a new print place the 4 way block again, simplify to a straight path and make a new print create a print of just tiles and another of just poles Some other things like red circuits need a more fixed amount of space so it got 3 city blocks (though one was almost entirely used for just the inputs, 11 trains total). The base is powered by some massive solar fields and a single 10-reactor nuclear plant. Community-run subreddit for the game Factorio made by Wube Software. Now I wanted to place my actual first city block containing rails and it turns out, they are off to the already laid down city blocks by 1 tile. This approach has advantages and disadvantages over city clocks, but the main pertinent one is that it means that I do a lot more trains than city clock uses. 17 that I have done a spaghetti-sh vanilla-ish run so I thought I'd do one before I start a megabase. Skip to main content. 343K subscribers in the factorio community. from there you just place the grid and factory parts. Nothing stops you from doing both together, but they're not useful to combine and arguably it's not even a city grid anymore, so no one is going to make a video about how to arrange a main bus in a grid, because it's just not a useful way to organize a main bus. Nearly all the city blocks are belt-based and use no modules. Most of the time I’m going to city blocks only if I can’t keep production chains clean by any other way. I plan to use several of these blocks. 368K subscribers in the factorio community. looking for blueprints or suggestions for rail city blocks as I am trying to start a playthrough using modular rail city blocks. For discussion and posts relating to the modpack Sea Block for Factorio! Members Online Gotta Go Fast-Basic Chemistry 2 researched at 6. My new 4-Lane City-Block Design with full Roboport coverage, hope you like it :) It's designed to use LogisticTrainNetwork for easy Block to Block Navigation and Resource distribution. Features. I think it falls into the megabase territory (1. I build 100x100 "city blocks" in sets of 25 (5x5). Gameplay, interviews, trailers, letsplay - you'll find them… Another month down, and not many more left to go before we bid 2021 farewell. Also "jump-tions" since rail bridges for I do exactly the same, I have a BP modular book and generally go for 1 iron 1 copper 1 stone yellow belt of furnaces, red green and military science + baby mall of belts, inserters, assemblers etc then add another iron and copper and start the mall and oil process but the "main base" doesnt get any additions after this. With city blocks you kinda need a goal for SPM I loaded up Nilaus' City Block Guide videos and started following along, figuring that the basic concepts would work out, only to discover that the connection distance for large power poles is different in K2. Now I'm designing blueprints for my new base and this is the lab block I came up with. For example in your design you are lacking chainsignals in the out an in lanes to the stations that makes it impossible to 2 trains go through the block making it in practice a 2-lane system Lain chaingers makes the trains repath and creates more trouble and increase the UPS draw from the trains so try do without them. Below is the BP Code for my city block, please help! City block is when you build a network of railways in a shape of big square blocks where you build your factory in the squares inside the railways. The ability to have 8 inputs/outputs solves some of my issues with more complicated recipes taking 2 city blocks due to needing more unloading space. Do you run into an issue when copying/turning on snap to grid, that the 'grid' is always ~1/2 way into the first block you create when dropping the blueprint? This is my second pass at city block style, and I think I enjoy the organization. But with drones or mods like Transport Drones (or even with vanilla belts), you can have very good looking and super simple city block setups. Usually, you use the starterbase which carries you to about the midgame and is generally used to fire the first rocket, to prouce enough materials to build your City Block design. Waste products are picked up first, and "main outputs" of city blocks tend to have negative priorities so they are used last. This is heart of your city block. My mall usually ends up looking like a normal mall with some slight differences. 7k science/min), but I've attached the save as well in case anyone wants to check it out. Also from a aesthetic preference I see more beauty in the organisation and order than the chaos. Based on what I generally see from people seeking advice on it I'd throw following tips: You probably want your blocks much larger than you think. So share/tell me about your favorite city block blueprint books. The main novelty here is the use of single-width rail for city blocks. City Blocks are not vital to build in an organized way (neither is a bus). All I have to do is keep using lead dust and the zinc block will never back up. A lot of the community prints tend to keep city blocks to a 100x100 square or 3x3 chunk Any blueprint you use for rails that use a city grid will be off by one because rails don't snap by 1. Place power poles and roboport. Posted by u/SilmeT - 2 votes and 3 comments With this city design you could essentially create the other, a big block say, 5x5 of the city blocks, of which the boundary is rails taking up a whole block. I planned my base so I don’t have too many rail section crossing each other. City Blocks means standardizing a rectangular (usually square) block size, with power poles, walking path between, and sometimes rails either between the blocks or taking up an entire block. I realized that a swarm of 1-1 trains isn't a good idea for congestion or ups in a city block design with 100+ blocks . Hi all, just wondering if any one has a good blue print book for city block templates, that includes prints for rails & rail intersections, and outer wall defenses? Related Topics Factorio Action game Gaming I've seen city blocks be used as the foundation for main bus bases. to me, "city block base" means I use blocks and only build where I need to (there's lot of open space between my city blocks). My mall is the primary use case. So tracks and power poles will always line up. The last tier of Modules seems too expensive to use it everywhere. Place a rail blueprint that you'll use often then place your city block power grid prints, it'll be universally aligned from there on assuming you extend the grid without breaking it. I have a buffer chest in my city block blueprint with all the resources for a block to be built. 345K subscribers in the factorio community. muyzluhteerggtdcoeblvpdtqyjwxpbnxcsyjdodfgwfczxdfbyfhbzbczbqfzvhxa